Step by step retro console and computer repairs: diagnosing faults, recapping, power supply repairs, cleaning up battery and fire damage, and restoring machines to working order.
A rare MGT SAM Coupé arrives on the bench. I check the repurposed Amstrad MP2 power supply, get it booting, open it up and find dead drive belts and a leaky capacitor.
A digital AV GameCube arrived in a bag with its front panel ribbon torn off. I repair it, rebuild it in an acid yellow shell and fit a FlippyDrive so it plays ISO files from SD.
A smashed, yellowed PAL Super Nintendo wouldn’t boot a game. I clean its slot with a 3D printed tool, move the barrel jack and swap everything into a new smoke grey shell.
A gifted Atari 130XE shows nothing at power on. A thermal camera finds RAM running hot enough to boil water, but replacing it wasn’t the end of the story.
Part three of the Toastrack series: the Z80 reset pin had no rise time, and the cause was a tiny trace lifted during the recap. One wire later, it lives again.